| AddConnectionint, int, int, int |
Add connection between two points. Return None if fail. |
| AddConnectionint, int, Pin |
Add connection between a point and a pin. Return None if fail. |
| AddConnectionPin, int, int |
Add connection between a pin and a point. Return None if fail. |
| AddConnectionPin, Pin |
Add connection between two pins.Return None if fail. |
| AddDevicestring, int, int, int, bool, bool |
Add a device instance to the design. |
| CanAddConnectionint, int, int, int |
Check if it is possible to add a connection between two points. |
| CreateSubsystemIMovable\[\] |
Replace all the items by a new subcircuit containing them. Try to maintain connections. |
| GetConnectorAtint, int |
Return the connector with a connector segment passing through the point. Return None if there is no connector at this location. |
| GetConnectorConnectedToPin |
Return the connector connected to p. return None if the pin is not connected. |
| GetConnectorsConnectedToDevice |
Return all the connectors connected to a given device. |
| GetConnectorSegmentsAtint, int, bool |
Returns the list of connector segments where the distance to the point is zero. Return None if none. |
| GetDeviceByNamestring |
Return the device with a given name |
| GetDevicesByLibraryItemNamestring |
Return a list of devices with a given library name Ex: "Resistor" |
| GetPinsConnectedToPin |
Return the list of pins connected to this pin through a connector |
| GetSelectableItemAtint, int |
Return the selectable item Drawing Elements \+ Connectors |
| GetVariableValuestring |
Find the variable of the given name and return its value. |
| IsConnectedPin |
Return true if the pin is connected to a connector or to another device pin |
| RemoveConnector |
Remove the connector from this circuit. |
| RemoveIMovable |
Remove item from circuit Device or Connector segment |
| RemoveICollection<IMovable> |
Remove a collection of item from the circuit |
| SaveAsSvgstring |
Export the circuit drawing to an SVG file. |
| SetVariableValuestring, string |
Create or find the variable of the given name and assign the value to it. |